Overview

Combat in Project: Valhalla is Player Versus Player (PVP)-focused but non-lethal, by default. Don’t forget to get a safety authorization if you’d like to participate in combat!

🟪 Player Versus Player

Combat between vikings is viewed IG as a perfectly acceptable way to settle disputes. Fights virtually never end in death, and putting another viking in the Downed state is a good way to get them out of your hair for at least five minutes.

THAT BEING SAID: please review theRoleplaying Guide section on PVP before engaging another player in boffer combat.

🟦 Weapons, Shields and Armor

For safety guidelines, see Safety

Weapon Physrep Requirements

Small: No more than 24” in length

Medium: At least 24”, no more than 43” in length

Two Handed: At least 36” in length, must be used with two hands

Shield: No smaller than 1 sq foot and no larger than 8 sq foot in size (including cutouts)

Foam dart blasters*: 120 FPS max, may not be battery powered or HPA (compressed air). Must only fire a single dart per trigger pull.

Bows and boffer arrows: No more than 30lbs draw weight, arrow heads must be 3” diameter minimum

Armor Physrep Requirements

Untagged armor has no mechanical benefit. Tagged armor should be appropriately physrepped. In general, there are no specific rules about coverage or materials except that the armor should fit the aesthetic of the setting and emotionally communicate the level of armor provided. For example, a lightweight leather cuirass probably wouldn’t say “heavy armor”; instead consider adding bracers, greaves, and additional coverage to indicate the increased armor value.

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*The term “foam dart blasters” refers to toy guns, bows, etc that shoot any of the following: full length foam darts, half darts, or Nerf Rival rounds. Gel rounds, discs, foam darts greater than 1” in diameter and other forms of ammunition are not permitted.

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Table of Contents

Living & Dying

Raids & Raiding Parties