Overview

Characters may take Flaws as optional, opt-in penalties to make the game more challenging and interesting, or acquire them by other means. Flaws are not Effects and cannot be affected by any in-game mechanics. If you no longer wish to roleplay a Flaw, it may be removed between events. Thematically speaking, this represents your character receiving medical attention or otherwise taking action to correct the flaw while aboard the Fenris.

Flaws may also be applied to flash-cloned vikings upon re-entering game. Flaws acquired in this way can only be removed with Staff approval.

List of Flaws (Fractures)

<aside> ⚠️ When roleplaying Flaws, do not stereotype or otherwise act in a way that is demeaning to real life persons. If you are unsure whether your roleplay meets that standard, contact Staff for assistance.

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Uncorrectable Nearsightedness

You may only deliver Effects with a range of Melee, Touch, Self or Share.

Partial Vision Loss

You have permanently lost vision in one eye. All Effects with a delivery type of Packet, and attacks made with foam dart blasters must be delivered using your non-dominant hand.

Permanent Severance

The affected limb is considered to permanently be under a Severance Effect.

Arm or Hand: You cannot wield a weapon, carry a shield, carry resources, or use an item in that hand. You may interact with OOG items normally.

Leg or Foot: You cannot move at more than a walking pace. Please do not hop around on one leg.

Voice Module Malfunction

Occasional, intermittent, or total loss of speech or common language, due to issues with the nanites that facilitate Universal Speech.

Amnesia

You have lost some or all of your memories. Note: players should not use this Flaw as a reason to escape consequences of their actions, or as a reason to violate the central conceit of the game.

Memory Intrusion

You have somehow gained the memories of another being, causing identity confusion.

Emotional Dampening (Minor, Major)

Occasional, unpredictable hyper-aggression or hypo-aggression.