🟪 Overview

A Hazard represents a dangerous or inconvenient obstacle in the environment. They will almost always have clearly defined representation marked on the ground. For reference, some Hazards are common and cause consistent effects, defined below.

This page will be updated as players make discoveries.

Water

A water Hazard is represented by a blue tarp, mat or rope. While you stand within this area, you cannot move faster than a slow walking pace, and you are unable to use any effects which affect another creature (you may block with weapons, but not attack with them). Once entered, a character may not leave the area of this hazard until they have stood at the edge of it and Focused for at least 5 seconds. Airborne characters may ignore the effects of this hazard.

Flowing Water

Flowing water is a Water Hazard with a blue area with an arrow pointing in the direction of the water flow. It has the effects of water, except those who are within its area must walk at a steady pace in the direction that the water is flowing. Characters within this hazard may only exit on the edge of the water in the direction of the water flow.

Walls

A wall may be represented by a rope or a long, narrow rectangle. Effects cannot be delivered past a wall, meaning that effects delivered via packet, melee, Aim, and even Kaboom may be ignored if they originate from the other side of the wall. To pass a wall, a character may stand on it and Focus for 30 seconds; if this Focus is interrupted return to the side of the wall you started from immediately. Characters in the airborne stance may ignore most walls.

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This section will be updated as players make discoveries : )

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