See Advancement for information on how to unlock License Levels and purchase Abilities.
Each LL1 Ability costs 10 XP
Name | Cost | Description | Prerequisites |
---|---|---|---|
Cantrip Casting | Incant OR 1 Will | Packet: Elemental Strike OR Packet: Elemental Cantrip | |
Healing Incantation | Incant + 1 Will | Packet: Elemental Heal 5 OR Packet: Elemental Remedy | |
Triple Cantrip | Spell Incant + 1 Will | 3x within the next 30s: Packet: Elemental Cantrip | Cantrip Casting |
Name | Cost | Description | Prerequisites |
---|---|---|---|
Shield Proficiency | None | You may wield a shield no smaller than 1 sq ft and no greater than 8 sq ft in size (including cutouts). |
Shields block Effects delivered via weapon (including blaster darts), but NOT Effects delivered via packet, Aim, or Kaboom!
See ‣ for weapon parameters. | | | Powered Shield (Active Blocking) | 1 Will | Use the "Ting!" defense against an Effect which lands on your shield. It may not be used to defend against Demolish, or any effect which uses the Arcane element | Basic Shield Proficiency | | Guard | None | When an ally within arms' reach of you suffers an effect, you may tag them with your melee weapon and call "Guarded!" You suffer that effect in place of that ally. Additionally, you may not use "Whoosh!" against that effect. | | | Light Armor Proficiency | None | You may wear Light Armor. | | | Ward | 2 Will | Use the "Ting!" defense against any Effect except one which uses your opposed Element or the Arcane Element. | |
Name | Cost | Description | Prerequisites |
---|---|---|---|
Sanctuary | 1 Will | Designate an area with a circumference of 30 feet or less (A little under 10 feet diameter), marked using a clear visual indicator such as brightly colored rope, multiple lights, a circle of stones, or a large tarp. While within this area, Focus for at least 30 seconds (you may be setting the area up during this time) then call "Sanctuary". |
Thereafter, you may Focus for 30 seconds while within your Sanctuary to regain 1 Will. The area of a Sanctuary negates and replaces other environmental hazards (I.E. you may ignore the environmental effects of being in the Void, in water, etc… while standing within a Sanctuary area.) | | | Divine Remedy | 2 Will | Aim: Remedy. This ability costs one less will (minimum 0) if both you and the target are within your Sanctuary. Remedy does not affect Detriments. | | | Divine Restoration | 2 Will | Aim: Gain 1 Will OR Aim: Gain 2hp. This ability costs one less Will (minimum 0) if both you and the target are within your Sanctuary. | |
Name | Cost | Description | Prerequisites |
---|---|---|---|
Two-handed Weapon Proficiency | None | You may wield 2-handed melee weapons, which deal 2 damage per hit. |
See ‣ for weapon parameters. | | | Heavy Attacks | Skill | Use a weapon held in both hands to add a Smash effect to your next melee attack OR Melee: Elemental Spell | Two-handed Weapon Proficiency |
Name | Cost | Description | Prerequisites |
---|---|---|---|
Ranged Weapon Proficiency | None | You may wield ranged weapons. |
Bow: 3 damage per hit Small blaster (pistol or other 1-hand gun): 1 damage per hit. Large blaster (rifle, shotgun, etc. 2 hands): 2 damage per hit Thrown Weapons: 1 damage per hit
Blasters may only fire six shots after which the wielder must spend at least six seconds reloading. This count may not be performed concurrently with any other counts, though you may still move and talk during this time.
See ‣ for weapon parameters. | | | Cantrip Ammo | "Loading!" 5-count. You may walk/talk/collect ammo during this count | After completing the count, you may deliver an Elemental Strike or Elemental Cantrip of your court using your projectile weapon. Once loaded, this ammo must be delivered with your next projectile attack but does not expire until used or you recover/are dispelled. This loading count may run concurrently with reloading a blaster. | Ranged Weapon Proficiency |
Name | Cost | Description | Prerequisites |
---|---|---|---|
Inspiring Performance | Perform | Aim: Elemental Heal 5 OR Aim: Elemental Gain 1 Will | |
Cantrip Cadenza | Perform + 1 Will | Aim: Elemental Cantrip | Inspiring Performance |
Commanding Voice | Perform + 1 Will | Aim: Command (fight me, be calm, retreat) | Inspiring Performance |
Rejuvenating Performance | Perform + 1 Will | Aim: Elemental Remedy | Inspiring Performance |
Name | Cost | Description | Prerequisites |
---|---|---|---|
Magitek Pet | Variable | You may carry a Magitek Pet prop, which must be soft and safe to throw as a weapon (such as an animal plushie). This prop may be used to deliver a variety of effects. Whenever you use any ability described as a Pet Ability, you may not use another Pet ability until at least 30 seconds have passed. Alternatively, you may spend 2 Will in order to use another Pet ability before 30 seconds have passed. Pet abilities may either be delivered by throwing the pet prop at a target, or else delivering it to a creature currently holding your pet (including yourself). |
Pet Cantrip (pet ability) - deliver an Elemental Cantrip effect through your pet.
Pet Healing (pet ability) - deliver an Elemental "Heal 5!" effect through your pet | | | Follow Pet | Skill | Call "Vanish", and go out of game. Immediately walk to the location of your pet prop (within 5 seconds) and pick it up, then return to game | Magitek Pet | | Pet Return | 1 Will | Throw your pet at a target and call "Return my pet". A struck target must immediately pick up your pet prop and return it to you. They must do this movement even if they are unconscious. You may aim deliver this effect at any target holding your pet instead. | Magitek Pet |
Name | Cost | Description | Prerequisites |
---|---|---|---|
Combat Stealth | Skill | Make a "Hiding" 5 count, then enter the Concealed stance. You may spend 1 Evasion to enter the Concealed stance without completing the count | |
Agile Retreat | Skill | You may call "Retreat!" and take 5 out-of-game steps away from a combatant with whom you are currently engaged, taking no more than 5 seconds to do so. You may perform this ability while carrying a Dropped or Unconscious Ally. You are still affected by “Kaboom!” calls during these 5 steps despite being out of game. | |
Mystic Redirection | None | Whenever you use the "Whoosh" defense against a packet ranged effect, you may melee deliver that effect against a creature within 3 seconds. It must be the next effect you use after calling "Whoosh!" | |
Sneaky Smash | Skill | Hit an enemy in the back of the torso with a melee attack to add "Sneaky Smash!" to an attack. If this attack fails to hit the back of a torso, it has no effect. |
You may alternatively use this ability to call "Sneaky Smash 5!"
NOTE: This effect uses the Sneaky element, counts as an Elemental Strike for the purposes of increasing damage, and overrides any other element that your attack may use, so some defenses like elemental immunity do not work against it. | |