See Advancement for information on how to unlock License Levels and purchase Abilities.

License Level 1

Each LL1 Ability costs 10 XP

Arcane Magitek (LL 1)

Name Cost Description Prerequisites
Cantrip Casting Incant OR 1 Will Packet: Elemental Strike OR Packet: Elemental Cantrip
Healing Incantation Incant + 1 Will Packet: Elemental Heal 5 OR Packet: Elemental Remedy
Triple Cantrip Spell Incant + 1 Will 3x within the next 30s: Packet: Elemental Cantrip Cantrip Casting

Defensive Fighting (LL 1)

Name Cost Description Prerequisites
Shield Proficiency None You may wield a shield no smaller than 1 sq ft and no greater than 8 sq ft in size (including cutouts).

Shields block Effects delivered via weapon (including blaster darts), but NOT Effects delivered via packet, Aim, or Kaboom!

See ‣ for weapon parameters. | | | Powered Shield (Active Blocking) | 1 Will | Use the "Ting!" defense against an Effect which lands on your shield. It may not be used to defend against Demolish, or any effect which uses the Arcane element | Basic Shield Proficiency | | Guard | None | When an ally within arms' reach of you suffers an effect, you may tag them with your melee weapon and call "Guarded!" You suffer that effect in place of that ally. Additionally, you may not use "Whoosh!" against that effect. | | | Light Armor Proficiency | None | You may wear Light Armor. | | | Ward | 2 Will | Use the "Ting!" defense against any Effect except one which uses your opposed Element or the Arcane Element. | |

Divine Arts (LL 1)

Name Cost Description Prerequisites
Sanctuary 1 Will Designate an area with a circumference of 30 feet or less (A little under 10 feet diameter), marked using a clear visual indicator such as brightly colored rope, multiple lights, a circle of stones, or a large tarp. While within this area, Focus for at least 30 seconds (you may be setting the area up during this time) then call "Sanctuary".

Thereafter, you may Focus for 30 seconds while within your Sanctuary to regain 1 Will. The area of a Sanctuary negates and replaces other environmental hazards (I.E. you may ignore the environmental effects of being in the Void, in water, etc… while standing within a Sanctuary area.) | | | Divine Remedy | 2 Will | Aim: Remedy. This ability costs one less will (minimum 0) if both you and the target are within your Sanctuary. Remedy does not affect Detriments. | | | Divine Restoration | 2 Will | Aim: Gain 1 Will OR Aim: Gain 2hp. This ability costs one less Will (minimum 0) if both you and the target are within your Sanctuary. | |

Great Weapon Fighting (LL 1)

Name Cost Description Prerequisites
Two-handed Weapon Proficiency None You may wield 2-handed melee weapons, which deal 2 damage per hit.

See ‣ for weapon parameters. | | | Heavy Attacks | Skill | Use a weapon held in both hands to add a Smash effect to your next melee attack OR Melee: Elemental Spell | Two-handed Weapon Proficiency |

Guntek (LL 1)

Name Cost Description Prerequisites
Ranged Weapon Proficiency None You may wield ranged weapons.

Bow: 3 damage per hit Small blaster (pistol or other 1-hand gun): 1 damage per hit. Large blaster (rifle, shotgun, etc. 2 hands): 2 damage per hit Thrown Weapons: 1 damage per hit

Blasters may only fire six shots after which the wielder must spend at least six seconds reloading. This count may not be performed concurrently with any other counts, though you may still move and talk during this time.

See ‣ for weapon parameters. | | | Cantrip Ammo | "Loading!" 5-count. You may walk/talk/collect ammo during this count | After completing the count, you may deliver an Elemental Strike or Elemental Cantrip of your court using your projectile weapon. Once loaded, this ammo must be delivered with your next projectile attack but does not expire until used or you recover/are dispelled. This loading count may run concurrently with reloading a blaster. | Ranged Weapon Proficiency |

Performance Magitek (LL 1)

Name Cost Description Prerequisites
Inspiring Performance Perform Aim: Elemental Heal 5 OR Aim: Elemental Gain 1 Will
Cantrip Cadenza Perform + 1 Will Aim: Elemental Cantrip Inspiring Performance
Commanding Voice Perform + 1 Will Aim: Command (fight me, be calm, retreat) Inspiring Performance
Rejuvenating Performance Perform + 1 Will Aim: Elemental Remedy Inspiring Performance

Pet-tek (LL 1)

Name Cost Description Prerequisites
Magitek Pet Variable You may carry a Magitek Pet prop, which must be soft and safe to throw as a weapon (such as an animal plushie). This prop may be used to deliver a variety of effects. Whenever you use any ability described as a Pet Ability, you may not use another Pet ability until at least 30 seconds have passed. Alternatively, you may spend 2 Will in order to use another Pet ability before 30 seconds have passed. Pet abilities may either be delivered by throwing the pet prop at a target, or else delivering it to a creature currently holding your pet (including yourself).

Pet Cantrip (pet ability) - deliver an Elemental Cantrip effect through your pet.

Pet Healing (pet ability) - deliver an Elemental "Heal 5!" effect through your pet | | | Follow Pet | Skill | Call "Vanish", and go out of game. Immediately walk to the location of your pet prop (within 5 seconds) and pick it up, then return to game | Magitek Pet | | Pet Return | 1 Will | Throw your pet at a target and call "Return my pet". A struck target must immediately pick up your pet prop and return it to you. They must do this movement even if they are unconscious. You may aim deliver this effect at any target holding your pet instead. | Magitek Pet |

Stealth and Agility (LL 1)

Name Cost Description Prerequisites
Combat Stealth Skill Make a "Hiding" 5 count, then enter the Concealed stance. You may spend 1 Evasion to enter the Concealed stance without completing the count
Agile Retreat Skill You may call "Retreat!" and take 5 out-of-game steps away from a combatant with whom you are currently engaged, taking no more than 5 seconds to do so. You may perform this ability while carrying a Dropped or Unconscious Ally. You are still affected by “Kaboom!” calls during these 5 steps despite being out of game.
Mystic Redirection None Whenever you use the "Whoosh" defense against a packet ranged effect, you may melee deliver that effect against a creature within 3 seconds. It must be the next effect you use after calling "Whoosh!"
Sneaky Smash Skill Hit an enemy in the back of the torso with a melee attack to add "Sneaky Smash!" to an attack. If this attack fails to hit the back of a torso, it has no effect.

You may alternatively use this ability to call "Sneaky Smash 5!"

NOTE: This effect uses the Sneaky element, counts as an Elemental Strike for the purposes of increasing damage, and overrides any other element that your attack may use, so some defenses like elemental immunity do not work against it. | |

Two-Weapon Fighting (LL 1)