Click here to view all publicly available Blueprints.
QR codes with the Project: Valhalla symbol in the center are considered IG. You will find them on tagged items, and other glyphs may contain lore entries, equipment instructions, etc. You are encouraged to scan glyphs using your smartphone (IG: your “data tablet”) to find out what they mean. If you do not have a device that can scan QR codes, Staff may have some to loan out.
A tagged item is a real-world object with a glyph (QR code) physically attached to it in some way. Players can freely scan the glyph with their smartphone or other devices to get information about the item.
The properties of tagged items are obvious to any character who can scan the glyph and are not intended to be secret, unless otherwise specified.
Carded items are represented by physical cards with the item’s information on them. They typically do not require a physrep. An example of a carded item is a Meal.
You may request an item card for any tagged item you own, for your personal reference.
Do not write on or otherwise mark item tags, cards or blueprints unless a rule or mechanic invites you to do so, such as for Gene-locked items.
Specifications for weapon props can be found on the Combat page.
Items with “Gene-locked” in the name are genetically linked to their owner, specified at the time the item is acquired or crafted, and cannot be used by anyone else. To specify such an item as Gene-locked to you, write your player ID on the item tag itself (preferably not obscuring the glyph).
Items with Durability lose 1 Durability at the beginning of an event. When an item loses Durability, mark off a square on the item’s card. Any item with 0 Durability at the end of an event is permanently destroyed.
Please note that only events actually attended by the player in possession of the item reduce Durability.
Item Name | Durability |
---|---|
Most Equipment | 12 |
Reusable Gizmos | 6 |
Single-use Gizmos | 3 |
Consumables | 0 |
Military-Grade | 3 |
Similarly, if an item has a limited number of Uses, mark each use off on the item’s card. An item with no Uses remaining is permanently destroyed.