Overview

The following Abilities do not require a specific License to use.

Universal Abilities

Note: All vikings start with these Abilities for free

Name Cost Description
Recover N/A Spend 30 minutes resting, using no Abilities and suffering no Effects, to gain a Recover Effect targeting yourself (Regain all Will and 1 Attunement, gain 2 HP).
Pick Up None 5 count: simulate picking up another willing or Downed character.
Delivery Downgrade None Any “Aim” Effect may be delivered via Packet or Melee, any Packet effect may be delivered via Melee. This can stack with itself (e.g., an “Aim” Effect may be delivered via Melee).
Tie Binds Requires an item of type Binds Spend 30 seconds actively roleplaying restraining a character, then call “Tie Binds” to force the target into the Bound stance at Melee range.

Alternatively, spend 5 seconds actively roleplaying removing binds on a target within Melee range to end the Bound stance on the target. You may not target yourself in this fashion. | | Search | Focus 30 seconds | You must place two empty hands on the ground next to your target for the duration of the Focus, after which the target must reveal any carried item cards and/or tagged items to you. |

Combat

Name Cost Description
Basic Defenses Variable You can spend 1 Vitality to call "Crunch!"
You can spend 1 Arcana to call "Arcane!" (the defense)
You can spend 1 Evasion to call "Whoosh!"
See: ‣
Arcane Infusion 1 Arcana Replace the element called in an effect you produce with "Arcane". An effect using the Arcane Element cannot be resisted except through spending an Arcana or with other specific rare defenses. If the effect produced normally has a Will cost, this expended point of Arcana pays the cost instead.
See: ‣
Small Weapon Proficiency None You may wield one Small melee weapon.

See ‣ for weapon parameters. Remember to get an ‣ ! | | Killing Blow | None | Point your weapon at a Downed target and complete a "Killing Blow" 10-count that is interrupted if you use or suffer any Effects. At the end of this count, the Downed target is now Dead. If they were not actually dead but merely pretending to be dead, they are now Downed. |

Explore

Ability Name Cost Description
Explore 2 Will Used to interact with the Explore Map. See: Explore Actions
Forage 2 Will Spend 2 Will: Pick up a Forage card. You may only possess one of these at a time.
Sneak 2 Will Make a “Hiding” 5 count, then enter the Concealed stance.

Settlement

Ability Name Cost Description
Basic Leadership 1 Leadership You may spend a point of Leadership in order to Aim deliver one of these 3 Command Effects:
"I Command you to fight me"
"I Command you to retreat"
"I Command you to be calm"
Status Check N/A Spend 30s roleplaying examining a character who is willing or unable to resist. At the end of 30s, call “Status Check”. The target must then reveal their current HP and any active Injury or Status Effects.

Extra Abilities

The following Abilities may be purchased for XP

Name Cost to Purchase Description
Secondary Attribute 40 XP This ability may be purchased multiple times.

The first time you purchase this ability, choose an Attribute to be your Secondary Attribute. Each time you purchase this Ability, you may increase your Secondary Attribute by 1 to a maximum of 3. | | Improve Primary Attribute | 30 XP | This ability may be purchased multiple times.

Each time you purchase this Ability, increase the maximum value of your Primary Attribute by 1, to a maximum of 5. |

Return to: Licenses & Universal Abilities

Effects, Costs & Delivery